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Apple
Interim CEO and founder Steve Jobs used the occasion of his keynote
at January's MacWorld Expo to place the upcoming release of QuickTime
3.0 into competition with RealNetworks' RealVideo (not to mention
Microsoft NetShow). While he did make some significant announcements;
unfortunately, he also blurred the role of QuickTime on the Internet
by clouding the meaning of "streaming," the Internet's
most popular real time video technology.
What
was encouraging for videographers was that in addition to the announcement
of Apple's first significant profit in two years, Jobs reassured
Mac-based producers that QuickTime (unlike Open Doc and others)
will continue to be a "pillar" technology at Apple. He
said that Apple is pumping resources into the technology (Jobs reported
that "100 engineers" were working on the upcoming release
of QuickTime 3.0) in an attempt to further it as a multi-platform
standard.
CO-OPTING
LANGUAGE
In
making his QuickTime announcements, Chairman Jobs indirectly referred
to Microsoft's Active Movie format (without mentioning it by name)
by claiming that "Microsoft does not compete in deed"
with QuickTime. Video professionals would certainly understand this
reference to the fact that, in recent years, Windows-based video
systems have been playing catch up with Mac/QuickTime-based video
systems.
However,
Jobs chose to focus on RealVideo for other reasons. First, he knew
that RealVideo does not compete with QuickTime in markets like professional
video and CD-ROM. And secondly, Jobs thought by announcing that
QuickTime's new codecs deliver a "streaming" capability
that he would gain some additional positive spin for the launch
of QuickTime 3 (which is due to ship "in February.") The
truth is that what Jobs called "streaming" is actually
QuickTime's Fast Start capability (which I wrote about in Videography
over a year ago) which is now enhanced by new codecs. The result
is better described as a "real time download."
The
term "streaming" refers to the technology which broke
the Video Web's "download barrier" by providing real time
video on-demand. Streaming, as the term is technically used, refers
to a client-server technology that can also enable live video webcasts
and multicasting (see "The Video Web" column "Untwisting
the Trends," Videography, November, 1997.) Other Internet video
like Vivo, animation software like Macromedia's Flash and Shockwave,
or even the HTTP version of RealVideo does a different version of
what QuickTime 3 does, which has also occasionally been called "serverless
streaming."
The
real heart (or at least the most practical part) of Jobs' QuickTime
announcement was that Apple had licensed new codecs, in particular
a video codec from Sorenson Vision, a music codec from QDesign Music
Technology and a voice codec from QUALCOMM. (More on this below.)
The
way QuickTime serves video in virtual real time is that if a movie
is compressed to playback at a data rate that is slower than your
Internet connection's bandwidth, you can play that video clip while
it's being downloaded. Fast Start enhances this experience (when
it's enabled within the HTML code) by automatically starting a video
clip when enough of it has been downloaded to ensure uninterrupted
play. With QuickTime, you can also start and play the first part
of a clip (while the remainder is still being downloaded.) This
may be used, for example, to preview the beginning of a clip to
see if you even want to view the rest. I find this feature quite
useful.
GETTING
THE DATA RATE PICTURE
People
are frequently confused about how to compare Internet data rates
with hard drive data rates, so let's do a quick review. Modems deliver
bits. Hard drives store bytes. And, there are "8 bits to the
byte." Thus, for example, if you take last year's standard
modem with a throughput of (28,800 bytes or) 28.8 Kbps/second, and
divide by 8, you get 3.6 Kbytes/sec. Of course, in the real world,
one rarely ever experiences their full potential modem bandwidth,
so 3Kbytes/second is a reasonable ballpark for a 28.8 modem's Internet
connection.
The
video clip from Apple's
QuickTime web site shown in this article's
sample image uses 425 bytes/second for "video 2" at
3 frames/second and 992 bytes/second for its high quality audio
track (both at the choice of the "compressionist") for
a combined data rate of about 1.4Kbytes/second. With Fast Start
enabled and QuickTime 3.0 installed, a dial-up user with a 28.8
modem should be able to hear and watch this clip without any waiting
whatsoever.
To
give you some data rate perspective, the base rate for an old-fashioned
double-speed CD-ROM drive was about 100Kbytes/second, and professional
non-linear editing systems are normally dealing with data rates
from 3 to 10MB/second for full screen, full motion playback. That's
roughly from 1,000 to 3,000 times more data per second than a 28.8
modem. Or, to provide another perspective, Senior QuickTime Architect
Peter Hoddie at a press briefing said QuickTime 3 is delivering
low bandwidth clips with the same frame size (160 x 120 pixels),
but much higher quality with 1/90th the data size of what was delivered
by the original version of QuickTime 1.0 when that breakthrough
technology was delivered exactly six years ago. Thankfully, this
trend toward better and better compression quality and performance
will undoubtedly continue.
Another
interesting trade off with QuickTime's approach (rather than with
streaming) is that the producer can make a quality decision about
how he or she wants a particular clip to look (i.e. how much video
and/or audio quality can be compromised for online presentation).
Then, depending on that decision, users with a higher bandwidth
connection (for example, users with 56K modems) may get a virtually
real time experience while others will have to wait for the clip
to download. However, in all cases, using QuickTime 3's approach,
you as producer know that every viewer will get the same quality.
Streaming delivery, on the other hand, is committed to a real time
experience no matter what, so quality is frequently compromised
in order to achieve this more immediate result.
A
DIFFERENT KIND OF DELIVERY
Whether
you want to call QuickTime's Fast Start, "real time downloads"
or "streaming," it's clearly encouraging for Apple that
despite the fact that QuickTime has not previously had codecs that
made it viable at dial-up bandwidths, QuickTime is still a dominant
media type on the Web. According to Apple and other sources, reports
from last year quantify The Video Web universe as about 50% QuickTime
and 20% RealVideo with the rest at very minor fractions (although
I suspect that Microsoft NetShow is just about to grow to reach
competitive numbers.) Apple claimed that QuickTime is currently
being used on 81,000 web sites.
What's
especially impressive about this is that QuickTime achieved this
broad distribution not as a Web plug-in, but as a system extension.
What needs to be remembered (both for better and worse, and despite
Chairman Jobs' attempt to cloud this issue) is that beside "streaming"
and "real time playback," there is another fundamental
difference between QuickTime and RealVideo. QuickTime is a system
extension and RealVideo is a web extension.
In
fact, one of the most important accomplishments of QuickTime 3 is
that it promises to create a consistent standard between Mac and
Windows versions, and this is being done with the intense challenges
of making system-level software compatible. Of course, this is not
a minor undertaking and must certainly account for some of the delays
in bringing QuickTime 3 to market. While RealMedia also likes to
talk about itself as a multimedia architecture (and it deserves
the term for the mix of media that it is capable of converging),
it limits itself only to the emerging world of online multimedia,
whereas QuickTime supports everything from professional video applications
to CD-ROM, DVD and the Web.
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