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First there were the OS wars, then the web browser wars and now
the battle for the video streaming standard. There is, however,
one difference. As Gary Share, Microsoft's Lead Product Manager
for Windows Media Technologies admitted, the battle over the streaming
video standard is "very similar to the browser wars (but) with a
level of complexity that the public will never understand."
But, then again, Videography readers are not the public. We're video
professionals, so we understand the complications created by competing
file formats, and any of us who produce digital video clips (whether
for the Video Web, for CD-ROM or for DVD) know that codecs (compression-decompression
software) can make or break both our workflow and our viability.
So, even though most of us are "just video folks" -- not financiers,
software execs or media moguls -- all of this Microsoft "action"
(from the Justice Department, and other cases, through the battle
for standards on the Video Web) is likely to effect us all.
MICROSOFT MASS
While the the Video Web market and the Internet in general watch
the future horizon for the market milestone known as "critical mass,"
there's no question that Microsoft's sheer software market dominance
represents a significant "mass" of its own kind.
A former Vxtreme marketing executive (who is now a Microsoft employee)
told me once, referring to her company's expanding relationship
with Microsoft,
"If you're going to dance with the elephant, you better watch your
feet." Now, of course, Microsoft owns Vxtreme as well as 10% of
its main video web competitor, Real
Networks. But the potential "marriage" (or at least agreement
on standards and compatibility) between Microsoft and Real Networks
that was implied by Microsoft's investment has already turned into
an ugly divorce.
This animosity became most visible when Real Networks CEO Rob Glaser
took to Capitol Hill with claims that Windows intentionally "breaks"
the RealPlayer. He testified, "Instead of either licensing our new
products or peacefully coexisting with us, Microsoft has instead
in effect tried to stop our products from being used."
Needless to say, these very public remarks got an immediate response
from Redmond; and since then, the issues he raised about his video
player's incompatibility with Windows seem to have been resolved.
The sad result, however, is that battle lines have been drawn; and
the two players no longer support each other's current content.
The new Windows Media Player (which replaces the NetShow player
and which supports many other codecs) will not play any RealMedia
content after version 3 (RealPlayer version 5 is current and version
G2 is in public beta release). And, of course, Real Networks is
not about to support Microsoft's Advanced Streaming Format (ASF).
As has been said many times before, "In a war, everyone loses."
THE MICROSOFT VIDEO VISION
While serious Video Web enthusiasts are now downloading both players,
everyone agrees that the future of the Video Web is in making things
simpler. And many challenges still exist. For example, I've been
surprised recently at how difficult it can be for people who are
relatively new to the Web to download and install one of these plug-in
video players. (I discovered this while producing a streaming video
"Guided Tour" for the new Hooked
on Phonics web site. Please check it out. I'd appreciate your
feedback.)
The good news for Microsoft users and the bad news for anyone worried
that Microsoft is becoming too much of a monopoly is that Microsoft
is uniquely positioned to address this problem. Not surprisingly
Microsoft's solution directly parallels its strategy of making its
web browser part of its operating system. Microsoft's Gary Schare
said that this strategy is also a way to enable ubiquitous video
on the web:
"We want video to be built into Windows so people don't have to
download and install a plug-in. . . We're trying to get out of the
world where people have to go to random web sites and download a
player."
I'm sure that most video professionals would agree with Gary when
he said, "Video playback is not just a 'nice to have.' It's a necessity."
But then only someone from Microsoft could add, "Therefore, we're
building it into Windows." As a result, as you might guess, the
Windows Media Player will now be bundled with all future releases
of Windows 98 (even though it missed the initial release).
So, as you can see, Microsoft is doing the exact same thing with
Internet video as they are already doing with their web browser.
Both their browser, Internet Explorer, and their Media Player are
being built into the Windows operating system. Conveniently, no
downloads will be necessary for their customers. This is good news
for those who use their software, but it's too bad that Microsoft
is the only one who can guarantee this kind of bundling.
And what's even more damaging to Real Networks is that Microsoft
is taking the same approach with its server software by including
NetShow (a name which Schare said would soon disappear) at no additional
cost (i.e. free) as part of its Windows NT Internet server. Once
you get above 60 streams (roughly a T-1 connection), Real Networks
servers cost thousands or tens of thousands of dollars.
IS CONTENT REALLY KING?
Real Networks is the current streaming leader; and in addition to
their software innovations, they seem to think that the proliferation
of their player will keep them on top no matter what Microsoft does.
Real Networks product manager, Paul Thelan claims that Microsoft
has only about 1% of the current streaming content despite the fact
that they've been "experimenting" with streaming standards for some
time. Thelan also says that 19 out of 20 new web sites with streaming
content choose the Real Networks format.
It's certainly true that they are on top, at least for the moment.
Real touts about 800,000 downloads a week and 31 million registered
users (up from 14.4 million at the beginning of the year) which
makes the RealPlayer the #3 most downloaded software on the Internet,
right behind the two major web browsers. (Is this "critical mass"
for the Video Web?)
Thelan thinks this momentum will keep Microsoft's video streaming
efforts in the background and he also downplays the server cost
issue by pointing to the overall expenses involved with high-level
streaming. He estimates that for video streamers who need big bandwidth
connections, "After production, capture and compression, their server
software only represents about 10% of the total cost." Even if this
is accurate, every producer that I know would jump to do whatever
they could to cut their costs by 10%.
A
MOVING TARGET
I've written repeatedly in this column about how fast the Internet
in general, and the Video Web in particular, are changing and continue
to change. One clear example of this phenomenon is the rapid changes
in marketshare among online software products.
I remember a prophetic conversation with a Netscape representative
just a few years ago. We were marveling at how rapidly Netscape
had become the standard web browser, and this particular Netscape
rep. had the wisdom to say that he recognized that they were vulnerable
because as rapidly as they had seized the "mountain top" someone
else could take it away.
On the Video Web, this is dramatically illustrated by VDOLive, the
former video streaming standard who, in streaming's early days,
claimed that 80% of streaming video content on the web was in their
format. This was as recently as Oct. '96, the time when Microsoft
made an investment in that company. At that time, VDOLive said that
they had 20 million plug-in players distributed all over the Net;
but this was before Real Networks (then known as Progressive Networks)
had any streaming video player. Real did, however, have the dominant
streaming audio standard, RealAudio. Then, in March, 1997, Real
Video was launched. In less than a year, VDO's streaming market
share was in single digits, and now they are virtually gone.
The
point here is that Real Networks seems confident of its future because
it now claims that 80% of the streaming video content on the web
is in its format. They are so confident that they are now willing
to wage a costly David and Goliath holy war with the Redmond behemoth.
Monopoly
or no monopoly, this sounds like a dangerous strategy to me.
TWO KINDS OF CUSTOMERS
Personally, I still recommend Real Video to my clients. I recommend
Real because they have the Net's largest installed base of plug-in
video players. However, my sites don't use large quantities of video
clips that necessitate a large investment in capture and compression.
Nor do I need to operate my own video servers, nor am I willing
to pay the $695 for a basic 60-stream server license. I use service
companies.
However, as I explained in my May, 1998, Video Web column, there
are two broad general approaches used by video professionals who
are offering video on the web. As I do, many use services to capture,
compress and especially to host their video clips; while others
need to process their content in-house and maintain their own streaming
video servers. (Keep in mind that Real Networks' most important
revenue stream is from server sales.)
LEARNING FROM EXPERIENCE
When you have large quantities of video to capture, compress and
host, the investment in time as well as in software can be very
substantial. Randy Haldeman knows this from experience.
Randy was VP & GM at TEN-TV, the Technology Education Network
(http://www.tentv.com), a satellite delivered video training network
that is now moving tens and soon hundreds of hours of video programming
onto the web. They do this service for an all-star list of high
tech companies including Microsoft.
Randy told me, "From the unique perspective of my VDO days, I recognize
the investment in the thousands of hours of content that was encoded
in the VDO format that now must be thrown away."
Today, Randy is making his decision, not as a video software executive,
but rather, he is trying to make "the best decision for my company
and for my customers." He said he's not only willing to pay for
server software, but that he's already spent thousands of dollars
for a Real Video Server. However, when Microsoft recently came out
with a new version of their streaming video software that, in Randy's
educated opinion, is "equal to or within 10% of Real Networks' quality,"
his recommendation changed.
Now, despite the fact that he prefers the UNIX or Linux operating
systems (which are supported by Real Networks), he's willing to
work with what he considers a "less mature operating system" (NT)
to save money and to ensure the future of his compressed content.
I found his conclusion chilling because as much as anyone, Randy
is a seasoned video streaming professional. Randy said, "I feel
it would be unwise of me to bet on Real given what I've lived through.
. . I'm picking the one that I think is gonna win."
Randy also went on say, "I think that they are making the exact
same mistakes that I made. They think that more deals for content
will solve the problem. Eventually, the huge difference in server
price/performance is going to catch up with them."
WHAT
TO DO?
The bottom line is that the value of competition conflicts with
the convenience of a video streaming standard. In the best of all
possible worlds, Real Networks and Microsoft would find a way to
collaborate on that standard; however, I fear that that opportunity
has been lost.
For now, if you only need services for a relatively small selection
of video clips, you can safely put video online in RealVideo or
other formats; however, if your company needs to run its own video
server and to compress large quantities of clips, I'm not so sure.
If I were the federal government (and I weren't spending my time
watching video tapes of Presidential Grand Jury testimony), I'd
follow the AT&T anti-trust model and break up Microsoft into three
companies -- an operating system company, an applications company
and a content company. But who knows what those folk will finally
do.
In the meantime, as Dylan said, "Time will tell just who has fell,
and who's been left behind;" and, I think we all better stay tuned.
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