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As
usual, the many "faces" of the Video Web continue to morph.
As
regular readers of this column know, I have tended to emphasize
streaming video over the more time-consuming process of downloading
files. After all, streaming offers the kind of immediate gratification
that most consumers seem to want. However, to my surprise, as Internet
bandwidths continue to improve, the rapid growth in streaming video
delivery is now also being complemented by a new resurgence in the
popularity of downloading.
TWO
MAJOR EXAMPLES
Most
recently this trend has been illustrated by the LucasFilm/Apple
alliance for the distribution of a new Star
Wars movie trailer using QuickTime 3, as well as by an extremely
popular new form of music distribution called MP3 (which is actually
Layer 3 of the MPEG-1 standard identified by the ".mp3" file extension).
The former is particularly interesting because it demonstrates the
continuing viability of QuickTime delivery over the web despite
the delayed delivery of its streaming capability (expected with
the QuickTime 4 upgrade, perhaps before you read this). And MP3
is important to video producers because it illustrates the viability
of entirely new business models for web-based video program distribution
and promotion.
These
significant, recent developments are also important because of how
they illustrate the Web's unpredictability while also re-emphasizing
the importance of image quality and user control of media files.
Don't
forget that the Web is still like the "wild west." People
are making up the rules as they go along. That keeps the door open
for "who knows what?" Or, as Michael Robertson, the CEO of MP3.com,
told me, "It's not a revolt. It's a revolution." (More on that below.)
WHY
DOWNLOAD NOW?
In
the case of the QuickTime/StarWars
movie trailer, it's apparent that the decision to download (rather
than to stream) was made in order to deliver more pristine quality.
With a motion picture trailer that contains as much image detail
as this one, this decision not only made sense, but produced great
results.
In
fact, it created a kind of phenomenon. Personally, I first heard
about it from Videography editor Brian McKernan who told me that
the trailer created a "commotion" in Videography's
offices, especially among our younger staff members. In addition,
a neighbor also told me that he had mentioned the availability of
a new Star Wars trailer to his teenage son (apparently in an attempt
to let his son know that "dad was up-to-date." However, as you might
imagine, the response that he got ("I know, Dad. I've already
seen it on the Internet.") clearly left the "screen-ager" in
control of the media space.
QUICKTIME'S
PHANTOM MENACE
The
victory for QuickTime (beyond the prestigious association with perhaps
the hottest media property of the year) is that in an apparently
streaming-oriented online media space, it's format succeeded on
the basis of its quality.
According
to Apple, the STAR
WARS: Episode I trailer was made available exclusively in the
QuickTime 3 format and had 3.5 million downloads during its first
week of availability. Of course, this figure does not include the
myriad of mirror sites set up by Star Wars fans all over the world.
The
letter-box formatted trailer
was made available in four resolutions including a full motion,
24.7 MB, 480 x 216 pixel version with impressive stereo sound and
a scaled down 5.3 MB, 240x116 pixel version which still played (a
respectable by streaming standards) 12 frames per second.
Despite
the download file sizes in the tens of megabytes, QuickTime proved
its ability to deliver a viable viewing experience. It seems that
if something is important enough, viewers are willing to by-pass
the immediate gratification of on-demand streams and to take the
extra time-consuming step of making a download. As I have written
here before the user benefit is that in exchange for spending the
dowload time, they receive a better quality piece of media (better
image quality, better frame rate, larger frame size). And, the other
advantage is that they have it on their hard drive and are free
to distribute it and to replay it (without having to be connected
to the Net). Once they are over the hump of the download, they essentially
"own" a desired piece of media.
The
bottom line is that media consumers like to get what they want,
when they want it, and even, wherever they want it. This later factor
being is being demonstrated even more dramatically by MP3 and its
new portable players.
MP3'S
PARADIGM SHIFT
I
first caught wind of the MP3 phenomenon from a Wired magazine interview
with best-selling rapper, Chuck D of Public Enemy, but the people
who are really designing this new media distribution paradigm from
a new media business point of view are behind the format's most
famous web site, www.mp3.com.
I spoke with Michael Robertson, MP3.com's CEO.
While
many people are aware that MP3.com offers free MP3 music clips,
I was surprised and -- from the point of view of the potential for
new future revenue streams for video producers -- pleased to discover
that MP3.com's business model also involves media sales.
While
MP3.com does plan to sell individual songs via its web site in the
near future, at the moment the free MP3 clips are strictly a promotional
vehicle. Very much following the Internet model of the free introductory
download, MP3 uses its free clips to expose new artists for whom
it then sells CD's. In fact, Robertson told me that they use a robotic
production system. He said. "We don't care if we produce 1,000 of
the same title or 1,000 different titles. Because it's all automated,
our cost is virtually the same." In other words, he has no inventory.
The CD's that he sells are manufactured AFTER they are ordered.
This is known as "Just in time" or "JIT" production, and it's the
same type of business model that has been used successfully in the
computer business by big players like Dell, Gateway, Apple and others.
What's
most interesting is that this represents a new business model that
potentially could turn the music business on its ear (pun intended).
According to Robertson, the "old" music business model with A&R
directors, record stores and so forth requires the sale of about
300,000 units of a given CD in order to break even. On the net,
Robertson says that "an artist can make a middle class living by
selling about 3% of that quantity or only 10,000 units. Here's the
math: By selling MP3-promoted CD's on the web at $10 a piece, a
title would deliver a total gross of $100,000. MP3.com splits these
gross revenues 50/50 with the artist, for net return of $50,000
on the sale of 10,000 units. Robertson says that this represents
"A whole new economic model for artists, and a whole new paradigm
for the music business."
EMPOWERING
ARTISTS
What's
particularly motivating for new artists is that there are absolutely
no out-of-pocket costs for a musician or a band to use this new
distribution channel. Robertson says, "Any artist can sign up and
get exposure and sell product, for zero investment, no monthly fees,
and no upfront costs whatsoever. If they never sell anything, this
distribution channel doesn't cost them a time."
You
mean that any artist can get their product on the "shelves" of this
virtual record store with a free demo clip available for downloading
for free? Yes. And the promise for video "artists" is that this
new avenue of exposure offers unprecedented freedom to experiment.
So
with all of that new music available online, how does a user know
what to try? Well, for openers, MP3.com lists the clips in each
music category by popularity. Robertson asks, "Why should the record
companies filter the bands? Let the Internet be the filter."
And
just in case you're wondering if streaming is suddenly becoming
obsolete, MP3.com also offers "Instant Play" previews on every page.
These streams are low-quality versions of the higher quality MP3
clips that are available for downloading. Robertson says that he
has "no undying allegance to MP3. We use what works. The good companies
will find a way to offer both streaming and higher quality downloading."
REVOLUTIONARY
BUSINESS
He
says the popularity of MP3 isn't just "an uprising because CD's
cost too much. It's a revolutionary movement. Our motto is 'It's
not a revolt. It's a revolution.'" In fact, in a move that is also
unheard of in the commercial music industry, MP3 does not own the
artist's master recordings; and artists have "at will termination."
Robertson says that the artists can get out of his contract at any
time. "We're putting power back in the artists hands. This is an
important and dramatic shift toward empowering the artists. It cuts
to the core of the artists/record label relationship."
And
the fact that hardware is following this phenomenon makes it even
more real. Diamond Multimedia now makes an MP3 portable player that's
about the size of a pack of cigarettes called the Rio. Creative
Technologies Ltd. (of SoundBlaster fame) is coming out with an MP3
player called Nomad, and Samung Electronics and others are expected
to follow. These players are essentially small portable hard disks
with built-in codecs.
Can
consumer digital video playback devices using personal hard drives
be far away? Apparently not. There are already two consumer video
network devices -- the TiVo Personal Television Service (http://www.tivo.com)
and Replay Networks' ReplayTV
-- which use hard drives in a consumer "receiver" (kind of a digital
VCR) to provide viewers with the ability to digitally record, pause,
rewind and slow-mo television broadcasts. For example, with one
of these devices, you can "pause" a live sporting while you make
a sandwich and then rejoin it without missing a play. All thanks
to your own personal digital delay system. But that's another story.
Bottom
line, given the furious action in the music industry surrounding
the MP3 audio format, I believe that new video delivery possibilities
and business models will also emerge in the near future. Count on
the video Web to keep all of us on our toes. The only constant is
change.
Stay
tuned.
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