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OK,
we all know that video on the web has it's own set of hand-cuffs.
Bandwidth limitations are a fact of life on the information highway.
But there are alternatives, if you've got enough imagination.
I
knew that real, web-based entertainment was overdue, but I wouldn't
have believed it unless I had seen it -- at least not this soon.
And this isn't some kind of futureware promise, this is here and
now; and it's even earning some promising advertising dollars in
some very innovative ways.
The name of this game is "You Don't Know Jack, the netshow,". It's produced by the folks
who brought you the flying toaster screen saver, After Dark. Their
name is Berkeley
Systems. Although for this production, they've also brought
in a Chicago-based creative team called Jellyvision who writes the
jokes and provides the voices. It's also probably worth noting that
Berkeley Systems was recently acquired by CUC International's, CUC
Software division which has also acquired the on-line gaming pioneer,
Sierra On-line, the number one educational software company, Davidson
& Associates, and edutainment leader Knowledge Adventure, among
others.
It's
kind of a hip game show on steroids with enough
sarcasm to prove that it will never take itself too seriously.
Although
I'm sure that CUC liked the fact that "You Don't Know Jack" is also
a series of hit CD-ROM games ("You Don't Know Jack, Sports," "You
Don't Know Jack, Movies," etc.); you're reading The Video Web column,
so that's not why I bring this up. And even though I'm not much
of a game player, I really found this game to be fun. It's funny,
fully interactive and clever. It's kind of a hip game show on steroids
with enough sarcasm to prove that it will never take itself too
seriously. I even got my wife into it, at least for a little while.
INNOVATIONS
Putting
the subjective, creative kudos aside, there are really three major
accomplishments that Berkeley Systems has achieved in the process
creating a new form of on-line entertainment -- which, of course,
is a major accomplishment in itself.
First,
they have created a full screen animation and sound presentation
on the web at dial-up speeds that delivers what multimedia developers
like to call an "immersive experience." There is literally NO "click
and wait" once you are into the game, and they use the whole screen
(just like video producers). How revolutionary! Second, they've
got quite good quality audio that's actually synched to the animated
visuals. And finally, they've created an entertainment form that's
engaging enough to carry full-screen, TV-style commercials (albeit
with no video); thus delivering the kind of intrusion that advertisers
appreciate. There's no question, this is something the web has never
seen before.
And
what's really (in the web vernacular) "cool" is that the game moves
along so quickly that the commercial breaks are actually an enjoyable
breather. Advertisers include 7UP, 20th Century Fox, Apple, Yahoo
and Hugo Boss who are paying roughly $14,000 for a flight of 100,000
five to seven-second exposures of full screen animated graphics
and sync sound. The user benefit is that the game is free. Berkeley
Systems claims 500,000 players in their first four months which
has lead to the launch of "You Don't Know Jack Sports, the netshow"
and a soon to be released on-line, animated word game called "Acrophobia."
Unlike
the web's audio and video streaming engine,
Berkeley Systems loads far more than a
few seconds of material into
your "buffer" before you need them.
I
had the pleasure of speaking to "the Father of the Flying Toasters,"
Dr. Jack Eastman, Berkeley Systems Chief Technology Officer about
the technology behind these innovations. And, apparently, there
is a link to the screen saver business.
Here's the techno scoop: In the process
of creating After Dark, Berkeley Systems developed a tool that uses
Macromedia Director for two-dimensional animation choreography
and then extracts the spatial data to create scripts for the animated
behaviors. Given that "You Don't Know Jack" makes extensive use
of text graphics, I figured they were using vectors to save bandwidth;
but I was wrong. Dr. Jack (no relation to "You Don't Know...") explained
that "You Don't Know Jack" uses sprite graphics that are then encoded
and highly compressed into a proprietary format that is addressed
by a very fast playback engine that operates on client/game player
side. No browser is involved once you start playing.
All
of this "action" is built into Berkeley Systems' own streaming audio/animation
engine that does what Dr. Eastman called "super-streaming." Unlike
the web's audio and video streaming engine, Berkeley Systems loads
far more than a few seconds of material into your "buffer" before
you need them. For example, while you are selecting a subject (in
the Jeopardy-like structure), a full set of questions are being
downloaded. And if there's available bandwidth while you think things
over, they download "generics" such as seven different rude ways
to tell you that you got the wrong answer. Of course, all of this
is transparent to the user.
To
play the game, you need to take a 3MB download (about 20 minutes
with a 28.8 modem). Once you've got this engine installed and click
"Play Now" on the web site, there's about a 60-second scripted "warm
up" (with appropriate pre-show shucking, jiving and background downloading)
including a TV director-like "OK, lose the desktop," and then, from
then on, it's all real time interactivity including keyboard buzzers
ala Jeopardy and Questions with their own theme songs. I promise
you it's enough fun to make the download worthwhile.
Beyond
all of this proprietary technology, Dr. Jack told me that they licensed
off-the-on-line-shelf codecs for audio compression. And, I think
you can count on the fact that these folks did their homework in
making their selections. For the voice-over, they use a speech codec
called TrueSpeech from DSP
Group -- the 6.3kbps version, not the 8.5kbps version that comes
with Windows. Dr. Jack says the 6.3 version is "tighter" even though
it takes longer to compress. For the short music clips in the show,
they use Xing Technologies MPEG audio codec.
A
WINDOW OPENS ON THE FUTURE
Sure,
there are short-comings. For example, the how-to-play instructions
could be a bit clearer; but this is by far the most video-like entertainment
that I've seen anywhere on the Web. More importantly, it demonstrates
that with enough technological and creative imagination, the Web's
limited bandwidth can be overcome to deliver compelling new forms
of entertainment that go outside the established boundaries.
While
You Don't Know Jack's proprietary super-streaming engine is the
exclusive property of Berkeley Systems and their new parent, technologies
like Macromedia's Flash (which is a vector-based web animation production
tool) and streaming media environments like Progressive
Network's Real Media Architecture (just to name two) promise
to offer more kinds of multi-stream, synchronized multimedia production
to the rest of us.
Which
brings me back to a familiar question: What kinds of communications
are we going to create with these new tools?
Next
month, I'll report on some innovative students at UC Berkeley who
have taken some innovative steps of their own. Until then, stay
tuned and enjoy.
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